Game Programmer, Technical Artist & VFX Artist for the development of Escape From Hell, mi third and last professional game in Undead Code Studios. A game developed in Adobe Flash with Action Script 3 and Flixel, a popular game framework for Flash in these days.
An old school 2D platformer adventure, with fixed scenes, without scroll, with a basic mechanic of jump and run, and the special ability to buried underground in some places, for avoiding enemies or pass through some obstacles.
In addition to programming the game, other tasks where I been involved was VFX enhancement in the final art in scene, simulate some post-process effects with the Flash render limitations, like vignetting or dinamic brightness for backgrounds, and guide the artist in how to prepare and optimized the final assets to use in the game.